Good Morning Your Honor, if it please the members of the court!
I agree here the O X buttons are bogus. Also, there should a radio button or something to be clicked on in the diplomatic screens. I have fat fingered (using my mouse) numerous times, and blown deals that could have been huge.
The problem here is that an automated worker doesn't always improve a city. Have you ever seen a city in famine (with little to no irrigation) while a half a dozen workers (automated) are building redundant roads or railroads? Another problem is the mining of plains when the city is backed by mountains or hills. Why do these get mined last? A menu for the workers would vastly improve Civ 3
I agree with some cavots. How many people here get tired of the city governor trying to build a privateer in 1900's when everyone is using destroyers or at the very least ironclads, especially when you have never built one on the first place? Or wanting to build pikemen or immortals? There should be a way to remove obsolete equipment from the build que. At the very least it is a pain to have to scroll past all this "crap"!
The only way to get around this is to use Civ 3's build que. That in itself can be tedious, but at least it is playable.
Originally posted by DeepO
The buttons in CivIII may look nice, but aren't really easy to hit. This indeed is one of the things that is worse from previous games. Luckily, the and keys work on most of them, but I would have choosen bigger targets if I had to design the interface.
The buttons in CivIII may look nice, but aren't really easy to hit. This indeed is one of the things that is worse from previous games. Luckily, the
in the beginning of the game I do all the worker actions myself, after a while I'll move workers from worker farms to a city that needs improvement. After it gets there, I'll set it to auto-improve virgin terrain. First, it will improve the used-but-not-improved squares of that city, and after that it will start on the tedious jobs, like making sure each square has a railroad, or cleaning pollution.
Further, about the micromanagement of cities: worker allocation can be done by the governor in general, except in certain special cases (when building wonders, totally corrupt cities with only taxcollectors, problem cites on penisulas...).
The only way to get around this is to use Civ 3's build que. That in itself can be tedious, but at least it is playable.
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